Dreaming About Work 0.1
2020 4k video 07:54, computer simulation, C# In Unity
Dreaming about work 0.1 is a critical speculation about the future of work, the working day and the loss of individual perception in the work process. The centre of Dreaming About Work is a video showing text generated by a publicly available machine learning algorithm. The source sentence for the generated text was: "What if algorithms take our jobs?" - What if the algorithms take our work?
The video serves as an introduction for an interactive game - Job Quitting Simulator, which speculates on the future of work in a world fully controlled by algorithms. It is an allegory of the algorithmic perception of the society of work. The game is spread between 8 hours of a standard working day. The player performs a repetitive task during the time: rewriting the displayed text or agreeing to the entered statement. The simulation is a subversion of the common social positive perception of work. The "allegorithmic" dream of work draws attention to the currently problematic concepts of the working day and the loss of individual perception of the world within the mechanically repeated work activity.

The simulation of quitting work is a personal layer of the speculative problem of the future of work in the automated world. "What if algorithms take our work?" - is a simple political question that automatically arises in a close encounter with advanced machine learning. Algorithms appear here as xeno-players with their own program and motivation. The prints of speculative diagrams of traditional, future and fully automated work combine the personal and political contexts of dreaming about work.

Neural Network Death Song I.
2019 4K Video
The danger is currently spectacular threats and economic uncertainty, publicised and depersonalised by PR agencies. Danger, as a political utility, is used, among other things, by conservative forces to attack environmental activists or to reduce emissions. The publicised danger in this case is a special mix of denying the acute impact of climate change and artificially created fear of preserving obsolete means of production (fossil fuels, internal combustion engines, ..). The whole discourse ends in a dystopian fear of the future after capitalism - which itself carries out suicide by aggressive disregard for nature. The publicised danger lies mainly in the loss of social status, labour and financial execution. The physical threat is shifted to an unclear abstract level in media coverage.

Neural Network Death Song is based on the text section above. "Let's bow to the impersonal market forces, respect the abstract rule of respect for property rights." The initial quote is a total denial of the living world in favour of the ideological construct of ruthless capitalism.

The songs of death appear in various folk traditions as a combat threat or as a contemplative premortal song. In 2002, Klaus legitimised the ongoing rape of nature, which continues to this day, until 2019 when glaciers in Greenland melt and humanity is on the verge of losing its natural environment. Another threat is the advent of artificial intelligence and neural networks, which already define our daily lives. Neural networks are becoming the main instrument of corporate power, and in the public debate about them, we are still in a phase of denial, like the climate crisis. The danger becomes real in collecting data about our behaviour on the network or when the algorithm decides to dismiss us because of reduced performance.
The video combines generated neural network text (based on V.Klaus quote) with synthesised voice and still of a tree in rain. The climate crisis, conservative texts, or neural networks are a real threat to our body.

Little Xeno-Chemistry:
(If The Bot Was a Socialist)
//Když by byl bot socialista
2018 - Simulation (C # in Unity)
The LX-Ch has two parallel layers. The first layer is appropriation / modification of the text Civilisation at the Crossroads (R. Richta et al 1966), with a high occurrence of the word "society", which I replaced with string "Artificial Intelligence", thereby creating an uncanny dehumanising atmosphere. Human is still present in the text, but the goal is the development of the machine.
Given the time of the Civilisation at the Crossroads (1966), the book shows typical links about the development of socialist society, replaced by socialist artificial intelligence. Thus, not only is the text updated, today's technological and social debate, but also the subversive question after the process of dehumanisation. The question of what happens if we discard society completely from discourse about human and civilisation.
The second layer of LX-Ch is a reference to generated gaming environments. Where we generate our own map of the world (Civilisation, Heroes of Might and Magic, Age of Empires, etc..). Two screens count the generation of the world and the generation of society. The number is infinitely approaching 100% over time, according to the hyperbolic function: where x are seconds. The image is created in c # in the Unity engine. Conceptually, I chose an image that is live, created with the help of the game engine, but completely removes the viewer's interaction or input.
Perfect Strike: After Vita Activa 2018
Computer Game installation
4k Video 40:00
Do you ever imagine a world without your body? Perfect Strike is game about work, a cognitive test of the future. Nowadays, like in games, objects become their own goal for which we create ours tools and equipment. The game mechanic is a series of questions freely based on the Hannah Arendt's Human Condition.
Sugar - Hydroxylamine 2017
4K Video installation 06:26
Sugar, mattress, fan, video, space.
Perfect Time 2017
Slow-motion HD video 15:17

Family car ride; audio from racing computer game Dirt Rally; sentences from Swann‘s way containing words road or ride


Spend Your Day Right 2016

2 Channel Hd Video 06:23
Re Time 2016

Full HD Video 03:19
Mediated Time 2016
Installation

Dear,
Put on the headphones. Close your eyes and walk slowly up and down the stairs.
Count one hundred steps.
Hidden microphone reproduces the ambient sound of stairs.
Melting Butter &  Sustainable Time 2016
Full HD Video 11:16, 04:04
Untitled (In the Studio) 2016

Ai WeiWei replica. Webpage on tumblr.com. You can access this page only from this print.
Some of my Friends are Killers 2016
Full Hd video 38 min

Six takes of my friends, playing military simulation Arma. I have made three different game scenarios derived from my idea of battle. Each take ends with death of a friend.
Rooms / Pokoje 2015

Installation is composed of spatial drawing of archetypal room (Iron construction in dimensions 400 cm x 220 cm x 220 cm), video screened on tow canvas and three channel audio with ambient takes from six rooms of mine friends, six interviews and ambient take from my window.

Video is a collage of takes of the rooms where six of my friends live in, it is composed to form abstract labyrinth which resembles archetypal house. In the interviews I asked several questions about the place in the private rooms, where my friends stay most of the time. The answers form only orientation in the space and time of the installation. Answers go mostly like this: „I stay mainly in my bed. .. It‘s natural place to be.“ or „I may, I may have no specified place...“

Orientation is shattered by asynchronous time (audio in the headphones, video projected on canvas). The viewer is forced to thread his own story and spatial concept of the house. All the articles in the single rooms have a strong personal context connected with their hidden residents.
http://filiphauer.blogspot.com/2015/08/rooms-pokoje.html
Taking a Short Nap 2014

Installation composed of sound and video. Taking a Short Nap thematizes direct emotional experience of the viewer. Viewer climbs on two wooden stairs spaced along the wall, from whom he listens to the sound takes played from headphones above the stairs.
http://filiphauer.blogspot.com/2014/07/kratka-prestavka-taking-short-nap.html
Formální zahrada / Formal Garden 2014
Installation composed from a tree, chipboard desk and a web blog.
I wanted to capture the process of killing a tree, I have captured the process from the moment the tree was lying at my studio, thru it was cut and to the final installation. Finally I had placed the tree into chipboard desk in a horizontal position. Chipboard desk stands in vertical position in space. QR code links to online blog, which captures the process of my work.
Formal Garden refers to the concept of French Formal gardens form 17. century. Formal Garden itself should be seen as an formal artwork.
http://formal-garden.tumblr.com/
Some Of My Friends Talking About Art 2014

Full HD Video 43:31
Three channel video installation. Six takes of interviews with my friends (approx. 7 minute each). We were individually talking about basic questions connected with art practice.
IMPORT/EXPORT (Monolity A, B) 2013
„ This term export derives from the conceptual meaning as to ship the goods and services out of
the port of a country. „
„ Import is derived from the conceptual meaning as the goods and services into the port of a
country. „ Wikipedia
Monoliths A and B: Inner construction of two monoliths is made from two polystyren blocks EPS 70 F - 250 mm, dimensions polystyren blocks 500 x 1000 mm.
Ulysses 2012
Digital collage
Dance 2011
Digital photography
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